Alpha 1.1.0 Patch Notes
Date: 2024-10-16
Build: Alpha version 1.1.0
Bug Fixes:
- No more lag on lobby music change.
- Decor items in the inventory don’t…bug out after you save and load the game.
- Agent Mel’s boxing gloves can now be upgraded.
- Agent Lucky P. Potato would not upgrade to his fist anymore, and his level 5 weapon wouldn’t downgrade to a level 2 fist.
- The candy cane’s other level’s display image is now an actual candy cane instead of a fist.
- Melee centric agent weapons will now always deal damage to the enemy.
- Priest’s landing blades don't hurt the agent when it’s still going down.
- Bosses will not simply stop due to no dialogue options upon defeat.
- You can click on decors when zoomed in.
- The slingshotter 9000 will now spawn once the agent gets…airsick (if there was a spawn indicator prior).
Changes and New Features:
- Edit mode now also moves the camera.
- Changed Agent Blun’s sprite.
- ‘Esc’ can now be used to close all closeable menus.
- Chosen camera sensitivity is now saved.
- Removed “Show FPS” option in settings menu (for now).
- Edge scrolling move speed reduced by 50%.
- Removed border around “More Info” question mark.
- Agents can now be picked up and dropped immediately on the mission table to open the mission UI again.
- Decors can now be dragged from the inventory.
- Changed stat name from “Projectiles per shot” to “Projectiles per throw”.
- Updated flaming popcorn to work with “Projectiles per throw”.
- Reduced all bosses’ speed.
- Improved Agent Broccy’s weapon.
- Increased Agent Mel’s HP to 100.
- Increased Agent Mel’s regen to 2
- Reduced Agent Oniohno’s sniper cooldown to 2.
- Loot drones now spawn more frequently when using Agent Lucky P. Potato.
- Increased Agent Lucky P. Potato’s luck to 20.
- Increased Agent Mel’s endurance to 5.
- Expanded and rearranged mission select box.
- Added bloom filter to title screen, intro screen, and when a UI menu is opened in the lobby.
- Added some padding to the “more info” box.
- Agent Mel can now punch back enemy bullets.
- Reduced Agent Mel’s strength to 5 and increased the melee damage to 15.
- Added a “Clear Save FIle” button for playtesting.
- Made it so each decor placed boosts the player’s stat.
- Added pop up text when removing and placing decors.
- Added splash on ground upon enemy’s death.
- Cursor’s size doesn’t increase in the lobby upon zooming in.
Files
Objective F.E.A.S.T. Playtest Demo alpha 1.1.0.zip 104 MB
Nov 11, 2024
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